Showing posts with label 2600. Show all posts
Showing posts with label 2600. Show all posts

Tuesday, February 19, 2013

The Ad Game: Vanguard for Atari VCS/2600

Vanguard was an arcade game developed by "shadow" developer TOSE, and released in Japan by SNK in late 1981 and licensed for North America by Centuri.  It was an important intermediate step towards modern side-scrolling shoot-em-ups such as Gradius and R-Type, improving on a genre first formed by William's seminal Defender.

Today in the Ad Game we feature a TV commercial for the Atari 2600 port of Vanguard:




Vanguard was definitely a great arcade game, and the 2600 version a spectacular port that demonstrates the amazing things Atari programmers were able to pull off with the platform as it matured.  This ad, however, doesn't do any of that justice.

For instance, who trades off the joystick to their buddies in the middle of a game?  Hard to keep your concentration and momentum going with some jerk begging for the joystick.  Just wait until he crashes, it won't be long to wait.  Try shouting "The wall, the wall!" into his ear, that oughta speed up his destruction.

One of the big innovations touted in Vanguard was the ability to shoot in four directions, but in the ad the shooting looks pretty spastic.  The key to any successful shooter is the precision of your shots, and here it looks like the gunner is having a seizure.

Then, of course, we have the hulking Luthor, who's sole responsibility is to defeat the Gond, the boss at the end of the round.  A man of few words, it is rumoured that Luthor once, when a kid refused to give up the joystick to him, stuffed the poor bastard's hand completely into the cartridge slot.  We can only know his moods by his demented chuckling.

Perhaps Luthor is related to Beavis?


Monday, January 21, 2013

Monday Meme: New Games, Old Format

If it's Monday, it must be another video game retromeme:


via Cheezeburger

Wednesday, January 16, 2013

The Visual Cortex: Joust An Ad

Today the Visual Cortex hatches an ad for the Atari 2600 and 5200 versions of Williams' arcade hit Joust: 

Click to enlarge

Running in periodicals in 1984, it's short on actual screenshots of the game, and heavy on artist renditions of the action. I also find it humourous how it tries to sex-up the "beasts of the air" you fly in the game, the ostriches from the original arcade game.   The ad copy starts off with an unusual, confusing take on the classic opening words of the Star Wars movies:



Well, which is it?  Long ago, or a distant future?  Anyway, I don't think I want to purchase a game that spits eggs out of my TV screen, from whence evil, sharp-taloned dragons attack me.

Wednesday, December 19, 2012

The 12 Video Game of Christmas: Atari's Greatest Hits

Wrapping up an entire video game arcade is a little tough.  Today's entry in The 12 Video Games of Christmas makes it a whole lot easier.  The Atari's Greatest Hits app is a masterfully made collection of classic Atari arcade and VCS/2600 games, available for both iOS and Android.

"Options" is the operative word here, and Atari provides plenty of.  The app is available for free, and with that you get Atari's cold-war influenced arcade game Missile Command.  If you want to add to your classic collection, you can: download 4-game packs for $0.99 each, buy a pack of 15 tokens for $0.99 that lets you sample any games you wish, or buy the whole shebang of 100 games for $5.99.  What's even better, though, are the myriad of control options you get.  You'd be justified in worrying how a mobile app would handle the wide gamut of control options you get in the long history of Atari games, like the trak ball in Centipede to the thrust controller of Lunar Lander to the VCS paddles of Video Olympics and more.  The Atari's Greatest Hits app serves up multiple ways of playing the game, sometimes with 7 or more configurations; fixed joystick, touch-screen control, fire button on the right, fire button on the left, on the top, on the bottom... it's a given that you'll find some way to play the game comfortably, either in portrait or landscape mode.  What's more, this app was the first to offer support of the mini-arcade cabinet iCade, and Atari has since come out with their own official Atari Arcade joystick for the iPad.  It's not as retro-cool as the iCade, but it comes in lighter in weight as well as price, selling for $59.99 as opposed to $99.99 for the iCade.

All these options, plus 2-player simultaneous play via Bluetooth for some games.  The Atari's Greatest Hits app lets you defy physics by stuffing an entire arcade into the stocking of the retrogamer in your life.  Get it here from Apple's app store, or for Android at Google Play.

Tuesday, November 27, 2012

1983 - E.T.'s Final Home Recreated

ET Box Cover
Perfectly captured in forlorn sepia tones is the fate of the E.T.: The Extra-Terrestrial game by Atari, infamous for helping sink the company and its flagship console the 2600, and thus the rest of the U.S. video game industry in 1983 - 1984.  Created by artist Pauline Acalin, these 6x6 digital prints feature the rejected 8-bit fugitive wandering a landfill, while the ghosts of slightly more popular electronic aliens look on mourning his fate.  The work is simply titled "1983".

The hand-signed prints can be purchased at the Yetee Gallery space on Storenvy, for $20.  For more information on the E.T. game and the great video game crash, consult your local Dot Eaters entry.


via Kotaku

Thursday, August 30, 2012

The Roots of Activision



These days, although one of the most prolific game developers and publishers around, Activision is probably best known as the company behind the Call of Duty series. Starting as an entry into the WWII-shooter sweepstakes that was all the rage in the early 2000's, the games moved into a more modern setting with, yes, the Call of Duty: Modern Warfare games that have become a license to print money in recent years.  A lot of people now deride Activision as simply resting on its laurels, content to spin money from what are essentially the same games released year after year with each new incarnation of the Modern Warfare series.

The company had a much more nobel and creative beginning.  Founded in 1979 by former Atari programmers who wrote some of the first games for that illustrious company, its raison d'ĂȘtre was to give creative license and proper accreditation to those the founders thought the most important to the success of any game platform: the people creating the games.  That, and to make some of the very best games for what was then the leading console, the Atari VCS/2600.

Throwing the astounding creativity of those early days into sharp relief compared to the moribund Activision of today is the Activision Anthology, a collection of wondrous 8-bit games now released for IOS devices.  The seemingly made-for-touch-devices Kaboom! is included free, with 45 other gems such as Pitfall!, Barnstorming and Enduro available as an in-app purchase for $6.99.  Another purchase tier lets you buy the games in 11 game bundles, each for $2.99.  They feature multiple control schemes, to help you acclimatize from rubber Atari joystick to touch screen.  There is also a lot of historical documentation included, such as original artwork, manuals and tips from the original programmers.

Those longing for the days when creativity was the watchword of the video game industry instead of a fossilized memory can gorge themselves on the best of the best with the Activision Anthology.  For more information on the company and the games that helped build the foundation of the industry, consult your local Dot Eaters entry.

Friday, April 8, 2011

Have You Played Atari On iOS Today?

Atari and Vancouver developer Code Mystics have dropped a metric tonne of retro joy onto the Apple App Store with Atari's Greatest Hits, for iOS devices. The app allows you to play up to 100 classic Atari games; a few of their most famous arcade entries, but the majority of games come from the catalog of games released for the VCS/2600 home console. Only a small sampling of games are available for free, with 4-pack game downloads available for .99 cents, or you can get the whole 100 game enchilada for 15 bucks.

The app is universal, and I'd recommend playing it on the iPad, as the arcade games feature a representation of the original screen bezel, which shrinks down the playfield a bit too much on the iPhone. The games offer both landscape and profile mode, but not every one has that option to switch. The control methods on offer vary as well, and some work decidedly better than others. On the whole, however, I find the sliding controls that invariably represent dials or trackballs to be too sluggish, and their speed is not configurable. This definitely needs to be addressed by a patch to make these games workable. As for joysticks, the small virtual button that stands in for the stick is small, and I find my thumb constantly sliding off of it, or worse: pressing a different direction or multiple directions as once, deadly for games like Asteroids that put different, drastic actions like thrust or hyperspace on the up and down joystick positions.  Classic video game emulation is often slagged for missing that intrinsic satisfaction that comes from holding a joystick in your hand while playing. Since precise control is sometimes the only thing going for these games, in particular those for the VCS/2600, the sluggishness on offer here is pretty close to a deal-breaker.

Sometimes the controls work, however, as evidenced by the sliders that control the paddles in PONG.  But if you really want to capture that arcade feeling, the iCADE, set for release in June, will scratch that itch.  Originally a clever 2010 April Fool's joke perpetrated by Think Geek, intense user demand has actually made the crazy idea reality.  Greatest Hits has support for the iCADE built right in, and makers ION will be releasing an API that will allow other games to support the mini-cabinet.

Even without the iCADE, however, Greatest Hits is a wonderful app for classic video game aficionados.  They will also be jazzed about the extras that come with some games, such as game artwork, scanned colour manuals, and more.  Some, however, are concerned that the package is infringing on iTune rules about apps downloading and running external code, represented by the ROM code downloaded in the game packs in order to play these classic gems.  A double-standard does seem to have been set with the acceptance of Atari's Greatest Hits into the app store.  So perhaps games looking for a little nostalgia had better grab this baby fast.