Showing posts with label C64. Show all posts
Showing posts with label C64. Show all posts

Friday, February 15, 2013

The Walking Dead as a C-64 Game

It's impressive to me that I've been able to watch Zombies shamble into the pop-culture landscape, lurch past the "played out" label, and become a new,  timeless horror genre akin to vampires and werewolves.  AMC's The Walking Dead is a cable TV series that premiered in 2010, designed to bring Zombies to the small screen, and was wildly successful in the process.

The series spawned a point-and-click adventure game from Telltale Games in 2012.  One of the writers on the project, Mark Darin, has recently published some image mock-ups of how the game would have looked if released on the Commodore 64, the classic home computer of the early 80's.  They are the thing to behold:


You can check out the rest on the German gaming blog Shaffigames.

source: N4G.com

Wednesday, April 6, 2011

The Return of Commodore?


I love the Commodore 64 as much as anyone. As the single best-selling line of computers in history, there are a lot of anyones.

That said, even I think this is going a bit far. Commodore USA is re-releasing the C64, with the same bread loaf shape, same dark brown keyboard with the same line of tan function keys on the side. It looks just the same as it did when you unwrapped the box in a frenzy while sitting under the Christmas tree in 1984.

Another thing hasn't changed either from 1984. The price. Due to the fact that they sold a tonne of them, C64 computers are not exactly collectible. In good shape, they fetch maybe 50 bucks on eBay. The base model from Commodore USA goes for $250 USD. The top of the line costs $895. Now, before you have a coronary, the higher end models come with a netbook dual core Atom processor, 4G of RAM and a 1T hard drive all shoehorned into this brown betty. You can see the feature list and prices here on the Commodore USA website.

It won't exactly run Crysis 2, but if you want to blow the minds of the friends by pulling out a C64 and playing, say, Bioshock 2 on it, now's your chance. I recommend doing so while mechanically singing "More than meets the eye".

Thursday, March 10, 2011

A Quick Look Back: Mail Order Monsters

Post Office refuses to
deliver to your house ever again
As part of the glorious early history of Electronic Arts, Mail Order Monsters (1985) is an intriguing and involving game that offers a metric tonne of fun, originality and replayability.  Either against the capable AI, or pitted against another human in front of the computer, MOM makes for hours upon hours of vat-bred enterslainment.

The game was designed by Even Robinson, Nicky Robinson and Paul Reiche III.  Reiche had previously designed the classic Archon: The Light and the Dark chess-like fantasy game for EA, as well as its equally enjoyable sequel, Archon II: Adept. The one-on-one battle system from these games are reprised in MOM, now with some deep creature customizations available for players to tailor their charges to their tastes.

Title Screen



EA revolutionized video game packaging in their formative years, presenting their wares in large, flat, square cardboard sleeves reminiscent of LP record albums with colourful, creative covers.  The entire premise of MOM is summed up by the image up front: a tricked-out creature bursting forth from an envelope.  The whole idea is that the player is a participant in a futuristic pastime, that of growing and splicing various beasts for sport.  It offers three types of play from which gamers can choose: the Free Trial, where one can pick from any of the 12 stock monster types without any customization, and take them for a test drive.  Choosing Rental opens up the game considerably, putting the player on the Morph Meadow and letting them walk around to the various facilities available.

You got your scorpion in my Lyonbear


Visiting the Vats lets you pick out and grant stats to a "morph" to do battle with, along with allowing as much physical changes as you can afford with the currency, or "pyschons", granted you.  Care to add a stinger to your Lyonbear?  Be our guest.  Think acid spitting is more your style?  Right this way, we have some particularly caustic toxics today.  You can then take your newly formed charge and visit the Weapons Shop for outfitting with some more mechanical armaments, like a Gas-Gun, or a perhaps a Multilaser for you tentacled types.

Leading the creature around the meadow


Then its a trip through the Transmat, and time for some one-on-one mayhem.  A battleground of varying landscape types is randomly chosen, and one of three game modes is chosen by the player: Destruction is a duel to the death, there's Capture the Flags in which the flags must be obtained in order, and The Horde featuring co-op play against a steady stream of invaders while competing for the most kills.  Once chosen, a large map appears, with the two monsters as small dots.  As the creatures approach each other, the view narrows to feature the two combatants at close range.  The players not only have to contend with each other's monsters; randomly placed among the battleground are guardians and other enemies, who come under the control of your opponent when tripped. Upon completion of the duel, the winner is presented in a graphical flourish, and the game is over.

Battle royale


M.U.L.E. cameo
If Tournament is chosen from the main menu, then the players have access to the corrals, granting the opportunity to save their creatures, and upgrade them with phychons awarded to the victorious. The corral also features a nice homage to famed early EA game designer Daniel Bunten, with one of the eponymous creatures from his classic EA game M.U.L.E. waiting inside it.

MOM is charming, deep, fun, and challenging.  The amount of creature customization available is staggering, and ensures that the game gets many a spin through the floppy drive as would-be monster handlers try their hands (or claws) at the vast amount of strategy on offer here.