Showing posts with label "arcade games". Show all posts
Showing posts with label "arcade games". Show all posts

Tuesday, July 19, 2011

The Pac Comes Back

Lets take a look at Pac-Man Championship Edition DX, a downloadable game available on XBL and PSN.

PMCEDX, whose acronym seems like a stock index, is a follow-up to Pac-Man Championship Edition, released for XBL and PSN, as well as various mobile editions, back in 2007.  It was designed by the legendary Tōru Iwatani, creator of the original Pac-Man arcade game in 1980.  It was also Iwatani's last game for Namco before he retired in 2007.  


Both DX and the original game make a wonderful effort at bringing The Yellow One into modern gaming.  Sure, you still control the little yellow eating machine scarfing up dots in a maze while avoiding deadly ghosts roaming the playfield, but new play-modes and a frenetic, yet manageable pace make the effort much more than just a retro remake.  DX particularly shines, building on the already sturdy foundation of Mr. Iwatani by adding game mechanics that increase the fun and strategy while keeping things just as frantic.  


This is the crux of the game's success: things get insanely fast and furious,  while somehow allowing the player to remain in control of the proceedings.  Progressing through variations of the game modes, which prompt gamers to get total high scores or eat the most blue ghosts in a row,  as the player moves around the mazes, things speed up to an almost impossible tempo.  Clever mechanics keep things in check, such as keeping a subtle glow around Pac so you can keep track of him, or having things slow down a-la bullet time to let you get out of close scrapes.  


This updated version of Pac-Man is a rarity these days: a retro remake that is not made simply to cash in on the memory of a truly classic video game, but a fun and fantastic outing in its own right.

Wednesday, June 8, 2011

Asteroids to Crash Into Big Screen?


According to New York Magazine, there was a heated battle to purchase the movie rights for the seminal Atari arcade game Asteroids that helped create the industry back in 1979.

 Universal has come out on top, and has tapped disaster movie meister Roland Emmerich (Independence Day, Godzilla, The Day After Tomorrow, 2012, ad infinitum) to direct.

Emmerich assures that only the latest 3D technology will be used to create the A-shaped spaceship, to be rendered in outline graphics and presented in a process known as Black and White.

Okay, just kidding about that part. As per usual with these things, the storyline will be bloated up, this time into a tale of the remnants of humankind living in an asteroid belt alongside an alien race, who are not as benevolent as first surmised.

Emmerich will be assisted by Transformers: Dark of the Moon producer Lorenzo di Bonaventura, and scriptwriter Matt Lopez, of Disney's The Race to Witch Mountain. All involved are no doubt hoping rocks aren't the only things the movie breaks when it collides with audiences in 2014.

Link to New York Magazine article

Wednesday, June 1, 2011

Paperboy Delivers to the iPhone


If you hung around video game arcades in 1984, you most likely gave Atari Game's Paperboy a spin. In it, you are the titular newsie, given a route on a street with certain houses that are your customers. Then you pedal madly down the street throwing newspapers as close to people's stoops as possible, all the while avoiding speeding cars, angry dogs and bullies fighting in the streets.

Well, Paperboy has hit the iPhone in a very faithful adaptation. While it may lack the astonishing handle-bar controller that made the game in the arcade so unique and enjoyable, developer Glu Games tries its best to recreate the feel with tilt controls that take advantage of the iPhone's positional sensors.

It's 99 cents on the app store. Spread the news.

Friday, April 8, 2011

Have You Played Atari On iOS Today?

Atari and Vancouver developer Code Mystics have dropped a metric tonne of retro joy onto the Apple App Store with Atari's Greatest Hits, for iOS devices. The app allows you to play up to 100 classic Atari games; a few of their most famous arcade entries, but the majority of games come from the catalog of games released for the VCS/2600 home console. Only a small sampling of games are available for free, with 4-pack game downloads available for .99 cents, or you can get the whole 100 game enchilada for 15 bucks.

The app is universal, and I'd recommend playing it on the iPad, as the arcade games feature a representation of the original screen bezel, which shrinks down the playfield a bit too much on the iPhone. The games offer both landscape and profile mode, but not every one has that option to switch. The control methods on offer vary as well, and some work decidedly better than others. On the whole, however, I find the sliding controls that invariably represent dials or trackballs to be too sluggish, and their speed is not configurable. This definitely needs to be addressed by a patch to make these games workable. As for joysticks, the small virtual button that stands in for the stick is small, and I find my thumb constantly sliding off of it, or worse: pressing a different direction or multiple directions as once, deadly for games like Asteroids that put different, drastic actions like thrust or hyperspace on the up and down joystick positions.  Classic video game emulation is often slagged for missing that intrinsic satisfaction that comes from holding a joystick in your hand while playing. Since precise control is sometimes the only thing going for these games, in particular those for the VCS/2600, the sluggishness on offer here is pretty close to a deal-breaker.

Sometimes the controls work, however, as evidenced by the sliders that control the paddles in PONG.  But if you really want to capture that arcade feeling, the iCADE, set for release in June, will scratch that itch.  Originally a clever 2010 April Fool's joke perpetrated by Think Geek, intense user demand has actually made the crazy idea reality.  Greatest Hits has support for the iCADE built right in, and makers ION will be releasing an API that will allow other games to support the mini-cabinet.

Even without the iCADE, however, Greatest Hits is a wonderful app for classic video game aficionados.  They will also be jazzed about the extras that come with some games, such as game artwork, scanned colour manuals, and more.  Some, however, are concerned that the package is infringing on iTune rules about apps downloading and running external code, represented by the ROM code downloaded in the game packs in order to play these classic gems.  A double-standard does seem to have been set with the acceptance of Atari's Greatest Hits into the app store.  So perhaps games looking for a little nostalgia had better grab this baby fast.