Showing posts with label Infocom. Show all posts
Showing posts with label Infocom. Show all posts

Tuesday, January 29, 2013

Video of Douglas Adams Demoing HHGTTG Game in 1985













When Douglas Adams paired with text adventure giant Infocom to do a computer game version of his much-beloved satirical SF book Hitchhiker's Guide to the Galaxy, it seemed an idea too good to have come from the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy.  Infocom was the biggest player in the market, and Adams a computer-literate author who's works matched the sensibilities and episodic nature of the genre.  All the more so when Adams was matched with Infocom "IMP" or Implementor (what the company called its game designers) Steve Meretzky, author of some very Adamsy games for the company such as the Planetfall series.

So it came to pass that Infocom released the HHGTTG game for a myriad of home computer systems in 1984, and it was a huge success, a top-seller that dominated the game sales charts for months and became Infocom's best-selling product.  You can read more of the HHGTTG game's development and Douglas Adams' other major contributions to the video game landscape in a previous entry in this blog, written to celebrate what would have been his 60th birthday if not for his passing in 2001.

As for the video mentioned in the post title, here is Adams demonstrating the electronic version of his novel on the U.K. TV show Micro Live.  He very cheerfully points out how diabolically obtuse and unfair his game is, as well as takes the host through the opening passages of it:




For more information on the history of Infocom and its seminal text adventure Zork, consult your local Dot Eaters article:

source: Anna Black, via The Galamoon retrogaming Daily

Wednesday, November 21, 2012

It is pitch black...

Perhaps you're like me, and one of the very first gaming experiences you had on a computer was a text adventure.

Sometimes a person is lucky enough to have a first experience, a first taste of something, that is so amazingly, compellingly good that it forever shapes how they think about that thing.  For me, that first thing was Infocom's Zork, and it gave me a lifelong love of computers and gaming.

The text adventure was a genre that ruled the landscape of early computer gaming, until advancing graphics technology inevitably supplanted text as the canvas for creating worlds on personal computers. GET LAMP, a documentary directed by Jason Scott, takes a close look at the genre, from its inception as Will Crowther's original cave-diving Adventure, to its perfection at Infocom, to its effective demise in the late 80's and resurgence in the modern era as home-grown Interactive Fiction.

As the premiere text adventure company of the era, a particular light is shone on Infocom, producer of  classics such as the aformentioned Zork games, Deadline, Suspended, Hitchhiker's Guide to the Galaxy... the list is exhaustive.  Interviews of those involved are numerous and informative, and form a captivating narrative about the company and what it was like to work there.  It's fascinating to hear the founders and game designers talk about how they were convinced they were on the cusp of creating a new type of literature that would stand the test of time.  Now we look back with 20/20 vision and it seems so obvious that the writing was on the wall for Infocom even as it began making games, that inherent in the very idea of text adventure computer games is the seed that will sow the company's destruction.  It was inevitable that game designers, inspired by Infocom games, would eventually want to move on from monochromatic text and turn the lights on to see what is actually there.  As well, hobbyist IF writers and players also feature in segments that highlight the fact that text adventures have survived and thrived after the demise of Infocom.  Be sure to keep an eye out for a secret item in these interview segments.

Call them text adventures, or adventure games, or the more grandiose interactive fiction, these types of games created entire worlds only with words on a screen.  GET LAMP brightly illuminates the forgotten dark corners, hallways and caverns of these worlds and the people who crafted them.  Good thing too, because you don't want to end up reading these words:

...you were eaten by a Grue.

Friday, March 11, 2011

Are You A Hoopy Frood Who Really Knows Where Their Towel Is?

The Hoopiest Frood
Today is Douglas Noel Adams' birthday.  He would be 59, if he hadn't been so rudely taken from us in 2001.

Adams was not a particularly prolific writer, and by all accounts had to be bribed, cajoled and downright threatened to produce anything.  "I love deadlines.", he once wrote.  "I like the whooshing sound they make as they fly by.".  Thankfully, while lying drunk in a field in Innsbruck, Austria in 1971, gazing up at the canopy of stars above him, Adams came up with the idea for and subsequently wrote The Hitchhiker's Guide to the Galaxy.  Starting as a BBC radio series, through subsequent books, records, and other media, Hitchhikers was a hugely influential work of SF comedy. It follows the exploits of hapless earthling Arthur Dent  and his pal Ford Prefect, who Arthur is surprised to learn is not in fact from Guildford as he previously claimed, but actually from a small planet somewhere in the vicinity of Betelgeuse.

Adams made several contributions to video game history, starting with the computer text adventure adaptation of Hitchhikers, produced in 1984 by the dominant company in that genre at the time, Infocom.  His collaborator on that project was Steve Meretzky, who himself had been hugely influenced by Adams when creating Planetfall (1983) for the company.  The game would flout several conventions of the text-adventure, including a sequence where the game would outright lie to you about what you were seeing.  Adams also did the text-adventure Bureaucracy in 1987 for Infocom, and later the Myst-like graphic adventure Starship Titanic, published by Simon & Schuster Interactive.  Titanic featured voice talent from John Cleese and Terry Jones, two members of the famous British comedy troupe Monty Python's Flying Circus, for whom Adams had contributed early in his career.

Fallout from Hitchhikers also helped shape Sierra's long-running Space Quest series, done by The Two Guys From Andromeda, Mark Crowe and Scott Murphy.  In fact, it's hard to think of any comedic foray into science fiction without seeing a touch of Douglas Adams in the proceedings.

As much as I might be a microscopic dot on a microscopic dot in terms of literary contributions to the Universe, Adams had a profound impact on me as a writer, as well as a human being.  He continues to leave a 6' 5" hole in the world, one that will never be filled.

RIP DNA.