Showing posts with label galaxian. Show all posts
Showing posts with label galaxian. Show all posts

Monday, December 24, 2012

The 12 Video Games of Christmas: Galaga 30th Collection

As our final entry into The 12 Video Games of Christmas we bring you Galaga 30th Collection for iOS, made by Namco Bandai.

This app was released in 2011 to mark the 30th anniversary of Galaga, the sequel to 1979's paradigm-shifting Galaxian by Namco, distributed in North America by Midway.  The initial download is free, and for that you get the original Galaxian for free.  The rest of the games, available through in-app purchases, are as follows:


  • Galaga  $2.99
  • Galpus $2.99
  • Galaga '88 $3.99
  • All-games pack: $7.99
The app keeps the basic mechanics of the arcade games, and gussies up the graphics so the aliens look cleaner and buzz around with coloured glowing streaks behind them.  Besides the normal versions of the Galaga and Galpus games, you can also play a score attack round and try to beat your high score in three very difficult screens.  For control, you can chose a standard joystick/button configuration, or go for the option to move your ship by sliding your finger to and fro across the screen and tapping to fire, which feels much more precise.  The app provides rapid fire shooting, which makes dispatching a large number of aliens at once much easier than the originals.

You also have access to a store where you can spend Galaga points in order to upgrade your ship with such ordinance as faster reloading shots or a forward shield.  These points are earned by playing the game and performing well.  Achievements and a ranking system rounds things off.  Over all, this is another good update of classic arcade games for iOS devices.  You can snag Galaga 30th Collection at the iTunes store here.  Happy holidays!

Thursday, November 15, 2012

When The Moon Hits Your Ear....

It struck me today how certain things can make a big difference in the quality of classic video games.  Programmers didn't have a lot to work with, so they had to really put their heart into what they were doing.

Take Moon Cresta, for instance.  It's yet another Galaxian clone, riding the coat-tails of the game that unshackled the alien invaders from marching single file across the screen as sitting ducks, and sent them swirling down at the player like cosmic Stukkas.  Moon Cresta would be nothing special, if not for its wonderful sound design.  From the majestic opening theme to the squirrelly screams of the dying aliens to the insistent imperatives that pressure you as you play, it's wonderful stuff that really helps fill in the gaps left by the limited graphics available at the time.

Sounds were one of the most important ways of games to draw you in while wandering around a noisy arcade (remember those things?), and Moon Cresta really shoots for the moon in auditory quality.  Here's a video to help you hear what I mean.