Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Monday, February 11, 2013

Monday Meme: Deploying Invaders

If it's Monday, it must be another video game retromeme:



source: lains-experiment via Reddit

Friday, January 18, 2013

The Verge Offers a Lament to the Lost Arcade















The Verge has published a wonderfully written and presented paean to the video arcade on their website, titled "For Amusement Only: the life and death of the American arcade".

For me, thoughts of the dark, stuffy and endlessly bloopy and bleepy arcades of my youth are akin to an older generation thinking about drive-in restaurants with roller-skating waitresses, or sock hops.  It was a vibrant social scene that has all but gone extinct, although modern movements like Barcades are perhaps heralding a comeback for the idea of a place to gather and belly up to arcade game cabinets.

The Verge offers a thorough and thoroughly engaging history of the video arcade, one that should not be missed.

Wednesday, January 16, 2013

The Wellspring of Violent Video Game Controversy





















With all the summits and task forces currently considering stronger new gun control legislation in the U.S. and the possible reasons for the rash of mass shootings plaguing the country, how about a look back at where the controversy of video game violence began?

It dates back to 1976 and the release of Exidy's Death Race, an arcade video game loosely inspired by Roger Corman's ultra-violent B-movie Death Race 2000.  In Exidy's game, one or two players drove a vehicle around a playfield chasing running stick figures.  When a figure was hit, it would let out an electronic shriek and turn into a cross, creating a permanent obstacle for drivers to avoid.

Considered quaint by today's standards, Death Race caused a national debate on the cultural ramifications of the burgeoning video game market, was labelled "sick" and "depraved" by various groups, and of course enjoyed a healthy run in the arcades.

For more information on Death Race and its fallout, consult your local Dot Eaters entry.

Tuesday, December 4, 2012

Visual Cortex: Explosive Invaders

Where we pull a visual bauble out of the treasure chest of images at TDE and examine it with a loupe.

Today in the cortex, a flyer for Space Invaders, which helped solidify video games as popular entertainment.  Invaders' biggest contribution to the North American video game industry was probably how it brought coin-op games out of bars and bowling alleys, and into restaurants, coffee shops, hotel lobbies and other mainstream venues.  Such did video arcade games move from a smokey niche market and into popular consciousness.  

But that's nothing compared to how Space Invaders affected Japan when original manufacturer Taito released it there.  The game was so popular, with so much change being dropped into the machine to play, that the Bank of Japan had to triple 100-yen coin production to keep it in circulation.

This flyer sent by North American licensee Midway to distributers is mighty explosive.  A fitting graphic for a game that set the world on fire.  For more information on Space Invaders, consult your local Dot Eaters entry.


Wednesday, March 30, 2011

Warlords Return to Battle


Maybe you're like me, and had tonnes of fun playing Atari's Warlords with your buddies at the arcade. You all stood around the elevated table top cabinet, controlling your paddle with a spin knob, trying to prevent cannonballs from chipping away at your castle walls, while trying to knock through to your opponents to destroy the king residing behind. With proper timing, you could capture the cannonball and send it flying to chip out a larger chunk of enemy bricks. Things would gradually speed up into shouting mayhem as the balls whipped around, with you trying to save your king with the paddle as your protection melted away. The game was released to arcades in 1980, with a popular home adaptation hitting the 2600 the next year.

Atari has just announced the return of Warlords with a retro-remake for XBL and PSN. Gameplay twists on the theme include a co-op siege mode, 2 v. 2 teams and various power-ups. Look for the game to come crashing through the wall this summer.

Friday, March 11, 2011

The Kong Off

It's on like... well, you know.
If you've never seen the documentary The King of Kong: A Fistful of Quarters, you owe it to yourself to go right now and watch it.  It's even on Netflix, go ahead, I'll wait.

Now that you've seen the brilliant story of Steve Wiebe going after the high-score record on Donkey Kong, held by the legendary Billy Mitchell for nearly 25 years, you can appreciate The Kong Off, a Donkey Kong competition to be held on March 19th and 20th at Richie Knucklez' Arcade Games in Flemington, NJ.  Knucklez's showroom boasts over 75 various working game cabinets on display, lovingly restored and available for purchase if you think you can fit one in the old hatchback.

This competition is sure to attract the cream of the crop of competitive Donkey Kong players.  One dark horse is Dean Saglio, who actually boasts a score higher than the top three favoured participants.  The problem?  He holds his high score of 1,136,400 on the MAME arcade emulator, which emulates the original arcade game CPUs using ROM information pulled right off the original game chips.  While Donkey Kong on MAME is perfectly replicated using the program, there is a huge difference between sitting in a comfy chair in front of your computer, and standing in front of an actual Kong cabinet, joystick in your sweaty hands.

It looks to shape up like a thrilling competition.  Gentlemen, roll your barrels.

Tuesday, March 8, 2011

BurgerTime Remake

The Interwebs has been a-twitter the past week or so.  It could be that the retro-nerds have suffered a blood-sugar level crash, because the kerfuffle has been over the revelation that BurgerTime is getting the extreme makeover: retro edition.

The original BurgerTime was a highly memorable arcade game from Data East, released in 1982.  Bally/Midway licensed the game for North America the same year.  It concerns the culinary exploits of chef Peter Pepper, who must climb up and down the ladders of a giant scaffold, assembling giant hamburgers, piece by piece, while avoiding such deadly condiments as cheese slices and pickles, as well as the hamburger's natural enemy, the hot dog.  To hold off these frightening foodstuffs, Pepper is armed with just that: a pepper shaker that will stun enemies, as well as delightfully season them.

Word first came about the new version via discovery of an ill-timed ESRB listing of the game on their website, circumventing any official statement of the game by its developer, MonkeyPaw Games.  And now, IGN has released gameplay footage of BurgerTime HD, taken during a hands-on session with the game at GDC: 2011.  The remake retains the basic gameplay mechanics of the original, while giving the whole package a dramatic graphical overhaul.  Pepper now creates his gastronomical masterpieces while running around a circular, 3D platform that reminds me of the 3D chess set from the original Star Trek TV show. The game also adds new hazards for Pepper to avoid, such as flaming grills, as well as some new antagonists, including carrots and apple cores to appease the health-food nuts.

The game will be available for Xbox 360, PS3, PC and Wii, although no release date has been given yet.  Below is the the IGN footage on YouTube, as well as our own look at how the original BurgerTime evolved over various platforms during its heyday.