Showing posts with label douglas adams. Show all posts
Showing posts with label douglas adams. Show all posts
Tuesday, January 29, 2013
Video of Douglas Adams Demoing HHGTTG Game in 1985
When Douglas Adams paired with text adventure giant Infocom to do a computer game version of his much-beloved satirical SF book Hitchhiker's Guide to the Galaxy, it seemed an idea too good to have come from the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy. Infocom was the biggest player in the market, and Adams a computer-literate author who's works matched the sensibilities and episodic nature of the genre. All the more so when Adams was matched with Infocom "IMP" or Implementor (what the company called its game designers) Steve Meretzky, author of some very Adamsy games for the company such as the Planetfall series.
So it came to pass that Infocom released the HHGTTG game for a myriad of home computer systems in 1984, and it was a huge success, a top-seller that dominated the game sales charts for months and became Infocom's best-selling product. You can read more of the HHGTTG game's development and Douglas Adams' other major contributions to the video game landscape in a previous entry in this blog, written to celebrate what would have been his 60th birthday if not for his passing in 2001.
As for the video mentioned in the post title, here is Adams demonstrating the electronic version of his novel on the U.K. TV show Micro Live. He very cheerfully points out how diabolically obtuse and unfair his game is, as well as takes the host through the opening passages of it:
For more information on the history of Infocom and its seminal text adventure Zork, consult your local Dot Eaters article:
source: Anna Black, via The Galamoon retrogaming Daily
Wednesday, November 21, 2012
It is pitch black...
Perhaps you're like me, and one of the very first gaming experiences you had on a computer was a text adventure.
Sometimes a person is lucky enough to have a first experience, a first taste of something, that is so amazingly, compellingly good that it forever shapes how they think about that thing. For me, that first thing was Infocom's Zork, and it gave me a lifelong love of computers and gaming.
The text adventure was a genre that ruled the landscape of early computer gaming, until advancing graphics technology inevitably supplanted text as the canvas for creating worlds on personal computers. GET LAMP, a documentary directed by Jason Scott, takes a close look at the genre, from its inception as Will Crowther's original cave-diving Adventure, to its perfection at Infocom, to its effective demise in the late 80's and resurgence in the modern era as home-grown Interactive Fiction.
As the premiere text adventure company of the era, a particular light is shone on Infocom, producer of classics such as the aformentioned Zork games, Deadline, Suspended, Hitchhiker's Guide to the Galaxy... the list is exhaustive. Interviews of those involved are numerous and informative, and form a captivating narrative about the company and what it was like to work there. It's fascinating to hear the founders and game designers talk about how they were convinced they were on the cusp of creating a new type of literature that would stand the test of time. Now we look back with 20/20 vision and it seems so obvious that the writing was on the wall for Infocom even as it began making games, that inherent in the very idea of text adventure computer games is the seed that will sow the company's destruction. It was inevitable that game designers, inspired by Infocom games, would eventually want to move on from monochromatic text and turn the lights on to see what is actually there. As well, hobbyist IF writers and players also feature in segments that highlight the fact that text adventures have survived and thrived after the demise of Infocom. Be sure to keep an eye out for a secret item in these interview segments.
Call them text adventures, or adventure games, or the more grandiose interactive fiction, these types of games created entire worlds only with words on a screen. GET LAMP brightly illuminates the forgotten dark corners, hallways and caverns of these worlds and the people who crafted them. Good thing too, because you don't want to end up reading these words:
...you were eaten by a Grue.
Sometimes a person is lucky enough to have a first experience, a first taste of something, that is so amazingly, compellingly good that it forever shapes how they think about that thing. For me, that first thing was Infocom's Zork, and it gave me a lifelong love of computers and gaming.
The text adventure was a genre that ruled the landscape of early computer gaming, until advancing graphics technology inevitably supplanted text as the canvas for creating worlds on personal computers. GET LAMP, a documentary directed by Jason Scott, takes a close look at the genre, from its inception as Will Crowther's original cave-diving Adventure, to its perfection at Infocom, to its effective demise in the late 80's and resurgence in the modern era as home-grown Interactive Fiction.
As the premiere text adventure company of the era, a particular light is shone on Infocom, producer of classics such as the aformentioned Zork games, Deadline, Suspended, Hitchhiker's Guide to the Galaxy... the list is exhaustive. Interviews of those involved are numerous and informative, and form a captivating narrative about the company and what it was like to work there. It's fascinating to hear the founders and game designers talk about how they were convinced they were on the cusp of creating a new type of literature that would stand the test of time. Now we look back with 20/20 vision and it seems so obvious that the writing was on the wall for Infocom even as it began making games, that inherent in the very idea of text adventure computer games is the seed that will sow the company's destruction. It was inevitable that game designers, inspired by Infocom games, would eventually want to move on from monochromatic text and turn the lights on to see what is actually there. As well, hobbyist IF writers and players also feature in segments that highlight the fact that text adventures have survived and thrived after the demise of Infocom. Be sure to keep an eye out for a secret item in these interview segments.
Call them text adventures, or adventure games, or the more grandiose interactive fiction, these types of games created entire worlds only with words on a screen. GET LAMP brightly illuminates the forgotten dark corners, hallways and caverns of these worlds and the people who crafted them. Good thing too, because you don't want to end up reading these words:
...you were eaten by a Grue.
Labels:
adventure game,
computer game,
douglas adams,
Infocom,
interactive fiction,
text adventure,
zork
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