Showing posts with label videogame violence. Show all posts
Showing posts with label videogame violence. Show all posts

Wednesday, February 27, 2013

What C. Everett Koop Thought About Video Games

















As the first "superstar" Surgeon General of the United States, C. Everett Koop held a lot of sway over public opinion when it came to health issues in the 1980's.  With his passing on Monday at the age of 96, one figures he must have had some knowledge on the subject of longevity.

Koop took what was previously a relatively obscure governmental position and used his pulpit (pun intended; Koop was an evangelical Presbyterian), to push some important health issues into the fore, including critical education on the subject of the then burgeoning AIDS epidemic, as well as the lethality of smoking.  It's hard to criticize a man who fought so tirelessly in his surgical career to correct infant birth defects, who then went on to evangelize against stigmatizing AIDS victims and the promotion of inherently dangerous products by the tobacco industry, but when it came to the topic of the effect of video games on children, Koop was dead wrong.

He addressed a conference of public-health workers at the University of Pittsburg in 1982 on the topic of family violence, and afterwards during a press conference he directly implicated video games as a main contributing factor of intrafamily violence, along with television and the poor economic conditions the country was facing at the time.  For video games, he said:

[children] are into the games body and soul - everything is zapping the enemy.  Children get to the point where when they see another child being molested by a third child, they just sit back.

 It was the ever-popular "desensitized to violence" argument, and it flew in the face of reputable studies that refused to reinforce the idea that consumption of media can be said to be a main cause of real-life violence, either in adults or children.  Koop himself, of course, did not cite any evidence to back up his claim, and it seems wildly irresponsible for such a notable public figure, who relished the ability to effect dramatic changes on U.S. health issues, to so baldy present the public with a red-herring as to the causes of family violence.  Koop knew he could address any of the real factors: exposure to abuse as a child, alcohol abuse, an indifferent education system, personality disorders.  There's a shopping list of societal ills that could have accompanied poor economic conditions as reasons for family violence.  Instead Koop decided to demonize video games as a causative factor.

His comments helped take America's eye off the ball as to solving the real causes of societal violence in the country, and for that it should be considered a grave misdiagnosis in Koop's career as "America's Doctor".

For more information on the history of video game violence, consult your local Dot Eaters article.



Friday, January 18, 2013

What Nolan Said: Dissing GTA

Nolan Bushnell helped to form the video game industry by creating Atari and PONG.  These days he's like the curmudgeonly neighbour who sits on his porch shaking his fist at people passing by and making pronouncements like in today's "What Nolan Said":


The quote is taken from yesterday's Bloomberg's "Inkblot" session with Bushnell, a kind of word-association interview they occasionally conduct. It's not too surprising that he would disparage Rockstar's notorious flagship title, as he has always shown a distaste for violence and sex in video games.  In a mini-interview conducted by Newsweek in 2003, Bushnell noted a rule under his tenure at Atari, that while a programmer could destroy tanks and cars in a game, never a human figure directly.  Perhaps this is his Mormonism peeking through.

During the Bloomberg interview, Bushnell's one-word response to an image of stacks of GTA IV cases was "Dystopian".

Wednesday, January 16, 2013

The Wellspring of Violent Video Game Controversy





















With all the summits and task forces currently considering stronger new gun control legislation in the U.S. and the possible reasons for the rash of mass shootings plaguing the country, how about a look back at where the controversy of video game violence began?

It dates back to 1976 and the release of Exidy's Death Race, an arcade video game loosely inspired by Roger Corman's ultra-violent B-movie Death Race 2000.  In Exidy's game, one or two players drove a vehicle around a playfield chasing running stick figures.  When a figure was hit, it would let out an electronic shriek and turn into a cross, creating a permanent obstacle for drivers to avoid.

Considered quaint by today's standards, Death Race caused a national debate on the cultural ramifications of the burgeoning video game market, was labelled "sick" and "depraved" by various groups, and of course enjoyed a healthy run in the arcades.

For more information on Death Race and its fallout, consult your local Dot Eaters entry.