Wednesday, November 14, 2012

Blast... or be blasted!

The more I play Blaster, released by Williams in 1983, the more the game amazes me.

Designed by Defender creators Eugene Jarvis and Larry DeMar, it features a startling 3-D perspective as you soar over an alien landscape, blasting giant robots and rescuing floating astronauts.  The visual effects are nothing short of amazing, especially considering the time at which the game was made.  It's no surprise that several designers at Williams would eventually move on to work on the ground-breaking Amiga computer at Commodore.  Added to the allure of this and several other Williams games, such as Bubbles and Sinistar, is that it came in an indestructible plastic cabinet, named Duramold by the company.  Rumour has it, however, that the plastic would shrink over time, causing the monitor inside to eventually be ejected.

Enjoy a video we made of Blaster gameplay, and as always, for more information on Blaster, Jarvis, Defender, and other things Williams, please consult your local Dot Eaters entry.

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